It's probably most fun to play as Heavy Weapons, because you basically get to be Chewie and shoot stuff a lot of stuff.Īs the Mercs, it's once again a protection mission, which is a lot more difficult. Playing as the Rebels is a rescue operation to retrieve a protocol droid.
Playing as the Rebels means holding down the fort, as they did unsuccessfully at the beginning of Empire.ĭesert Rescue This one is Rebels vs. Hoth Attack Being the Imperials is so much more fun here, as the goal is assault, rather than protection. But that's all this circular level has going for it unless you like simple lightsaber combat. Vjun Fuel Processing Alright, so it kind of looks like you're reprising the fight with Vader from Empire. If you don't want to mess with the Force, stick to the upper cliffs and saber it up. As your opponent(s) approaches, push him/her into the abyss. Hoth Canyon Quickly make your way over to the tiny ledge near the icy canyon and wait. Otherwise, standard Jedi procedures apply. Try to fight in the center of the arena, as the half-pillars look cool when you saw into them with a saber. Keep your opponent from reaching you by pushing if he/she jumps, then plan your attack from on high.Ībandoned City This is another stand and deliver sort of level. Use the statue platforms in the back room to gain a height advantage. In fact, the only thing on the prowl here is your extreme Jedi skill. Rancor Pit Don't worry the rancor isn't on the loose. If you need to stop and heal, there are plenty of organic nooks and crannies to find and if you just want to run, there is plenty of ground below the hobbled walkways. Yavin Training Area The Academy's training pitch is also quite vast, and affords a lot of room to roam and hide. If you excel at straight-up saberplay, stick to the center of the main landing. Or, you can lure your foe onto the bridge and try to topple him/her. If you're battling on the landing, the idea it to "ring out" your opponent into the lava below. Taspir Landing Quite a bit bigger than most of the dueling maps, this one not only comprises the Landing, but the walkways around it as well. Despite all your rage, you're still just a Jedi in a cage. Imperial Control Room Apart from the panoramic view, this map is about as simple as the Bespin Courtyard. Try to hold your own on the top as it's the deadliest position. Elevators exist at each end of the top bridge if you need to get up there quick.
STAR WARS JEDI ACADEMY MULTIPLAYER GENERATOR
As with the Generator Room, this is all about knocking your opponent over the edge. There's considerably more open space in this map and a lot more bottomless pit below.
STAR WARS JEDI ACADEMY MULTIPLAYER MOVIE
Imperial Shaft If only they would make a Richard Roundtree movie called Imperial Shaft. Try to stay away from the hole as much as possible or at least try to keep your opponent between you and the pit. This map always becomes about trying to knock your opponent into the large circular shaft at the center of the level. Generator Room The Generator Room resembles the final dueling place in Episode One. If you prefer run and gun, grab the Heavy Repeater on the central platter and start a ruckus.īespin Courtyard A two-level map, the Courtyard has no real distinguishing characteristics. There are some high places if you're looking to camp, but that's less fun than hopping all over the various platforms. The majority of the good times take place outside, on the crisscrossing walkways, so make sure your Force Jump is pimped out. Is there anything better than Force Pushing a chump into a bubbling lake of lava? Not really.
Taspir Here's another chuck-and-huck level. Stay on the move constantly, and watch out for bottomless holes in parts of the map. As a result, a weapon like the Heavy Repeater is to good to have by your side as you run, and your trusty saber will be handy when charging into the raging fray. Rift Sanctuary This is a wide-open, circular, and fairly flat map. Make sure you have a Flechette handy for the trek to the upper reaches of the level, though some of the hallways can get pretty crowded. A good blaster is nice, but the Thermal Detonators and Disruptor are good that like to deal death from above. Force Pushing weaklings off of the many bridges in the level is also mighty fulfilling. Korriban Tombs If you're a card-carrying camper, grab the Disruptor from the bridge near the top of the level, and hang out on the high ledge that looks down on the courtyard below. If other weapons are your bag, nothing beats the Flechette for up-close fragging. Then push, pull or drag your opponents into the pit. Make sure you have Force Push and Pull maxed for this level, as well as Force Jump.
Vjun Sentinel This multi-floored level features a central pit that's great for Jedi battles.